Yes, you will need to implement a method or two to really get going ( setup and draw), but these actually make sense in a logical way, more so than the main of many languages.
#Nodebox linguistics for python3 code#
You can add literally one line of code to your project and get a visual result right away (as seen in this beginner's tutorial). You can do a lot with some basic math, one or two types of loops, and standard method calls. I love that with very little code you can get up and running in Processing right away and have something feels like an accomplishment.įurthermore, I think that the syntax of Processing is more straightforward in many ways. But in Processing, your first program is almost certainly going to be entirely visual. That games programming book? So far I'm more than halfway through and nothing has moved beyond text-based games. But I'd argue that Processing lets you do things even faster.
![nodebox linguistics for python3 nodebox linguistics for python3](https://www.nodebox.net/media/gallery/midimport-thumb.png)
You could argue that Python is a good choice because it lets you do things quickly. I thought Python was supposed to get rid of this problem! And he still has to note that certain syntaxes are beyond the scope of the book, or that you'll understand some particular thing later on. Even still, the author has to pause from the context of the game being made and discuss the programming concepts for pages. Considering how most programming books work, this one seems to approach things in a more interesting way. This book aims to teach programming from the ground up in the context of games. So I put a copy of Invent Your Own Computer Games With Python on my Kindle and started reading. Maybe if I read a source for beginners I could see the value a bit more easily. I just imagined myself saying, "Trust me, you'll understand this later" to an awful lot of things.īut, to be fair, I was looking at the documentation for experienced programmers. Almost right away, I found myself thinking, 'Really? This is supposed to be easier for beginners?' The tabbing to define blocks, the somewhat frightening look of the official interpreter, the strange syntax with colons and range functions in loops. They also have a list of tutorials for non-programmers, but I didn't look at any of those.
#Nodebox linguistics for python3 how to#
I started learning Python from the official beginner's guide (specifically, the Python Tutorial), designed for those who know how to program. After learning a few basics of Python, I'm wondering if Processing really would be a better choice.
![nodebox linguistics for python3 nodebox linguistics for python3](https://www.prcweb.co.uk/slides/datavisbrighton/toolsandprocesses/img/matplotlib-collage.jpg)
But one person said Processing, a language / tool I have been using for a while. I've always heard great things about this as a first language, so I went along with it.
![nodebox linguistics for python3 nodebox linguistics for python3](https://www.emrg.be/media/gravital/gravital1.jpg)
When I asked my social networks what they thought was the best language to learn to program with, most said Python.